The Reflection of Contemporary Theology in Religious Games and Toys

Document Type : Original Article

Author

Assistant Professor, Department of Ahl al-Bayt (AS) Studies, Faculty of Theology and Ahl al-Bayt (AS) Studies, University of Isfahan, Isfahan, Iran

10.22108/coth.2026.147429.2067

Abstract

This study adopts an interdisciplinary approach to examine how contemporary theology is reflected and transformed in religious games and toys. In recent decades, as media and consumer culture have expanded, religion has increasingly moved beyond traditional institutions and rituals, manifesting itself in commodities, entertainment, and everyday practices. Within this context, religious games and dolls serve as tangible expressions of these transformations. The main objective of this article is to analyze this phenomenon on two interconnected levels: first, to interpret religious play as a continuation of ritual and educational traditions, recreating the sacred through bodily, symbolic, and family experiences; and second, to explore religious play as a manifestation of consumer theology, in which faith is commodified and theological meanings are transformed into enjoyable and purchasable experiences.

Drawing upon the theoretical frameworks of play and ritual (Huizinga, Caillois, Turner) and the commodification of religion (Baudrillard, Miller), the study demonstrates that religious games operate as a double-edged phenomenon. On one hand, they serve as tools for moral education, faith transmission, and identity formation; on the other, they contribute to the desacralization and superficialization of belief, reflecting the emergence of a playful and consumer-oriented theology. Ultimately, the findings reveal that religious games and toys mirror the evolution of lived theology in the age of media and the marketplace—an era in which the boundaries between faith, imagination, and consumption are increasingly blurred.

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